// Copyright 2008 mateamargo

//    Licensed under the Apache License, Version 2.0 (the "License");
//    you may not use this file except in compliance with the License.
//    You may obtain a copy of the License at

//        http://www.apache.org/licenses/LICENSE-2.0

//    Unless required by applicable law or agreed to in writing, software
//    distributed under the License is distributed on an "AS IS" BASIS,
//    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//    See the License for the specific language governing permissions and
//    limitations under the License.

package btb.core;

/**
 * Represents a level in the game.<br>
 * It holds the needed variations that may occur from level to level,
 * like enemies speed, remaining time, and also a reference to the
 * assets that compones the level.
 * @author mateamargo
 *
 */
public class Level {
	
	private int number;
	
	private String name;
	
	private String background;
	
	private double enemiesSpeed;
	
	private double enemiesDamage;
	
	private int duration;

	public int getNumber() {
		return number;
	}

	public void setNumber(int number) {
		this.number = number;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getBackground() {
		return background;
	}

	public void setBackground(String background) {
		this.background = background;
	}

	public double getEnemiesSpeed() {
		return enemiesSpeed;
	}

	public void setEnemiesSpeed(double enemiesSpeed) {
		this.enemiesSpeed = enemiesSpeed;
	}

	public double getEnemiesDamage() {
		return enemiesDamage;
	}

	public void setEnemiesDamage(double enemiesDamage) {
		this.enemiesDamage = enemiesDamage;
	}

	public int getDuration() {
		return duration;
	}

	public void setDuration(int duration) {
		this.duration = duration;
	}

}